Wednesday 7 March 2012

Gameplay Part 2 LLevel-Ups and Perksand SPEACIAL

During your progress in the game you are given XP depending on what you did, 10xp for killing lower level or easy enemies, or 250 for killing legendary creatures such as the legendary deathclaw, and if you reach a set amount of xp you level up, up to level 30 in the base game and 50 with all DLC's as well every even level (2, 4, 6, 8, etc) you are awarded a perk which requires specific level, skill, and in some cases special (Strength, Perception, Endurance, Charisma, Intelligence, Agility and, Luck more info later),  perks range from more damage silent movement to more carry weight.

SPECIAL are as aformentioned the basis of skills you are given a base of five in each one and set amount off points to upgrade with during character creation so lets talk about it now. Strength effects your carry capacity base of 100 at 0 points up to 250 at 10 as well some heavy weapons need a strength requirnment to wield them, Perception is your ability to use your composs to detect enemies better and energy weapons usage, Endurance is your health and damage ressistence as well as implant capacity, Charisma affects barter and speech, Intelligence dictates science medicine as well as skill points used per level up 2 per inteligence, Agility is your action points as well as ease of gun usage, Luck affects everyting a little bit.

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